Clayton Calculates: Sandworm locomotion

Hello readers! Last week saw the release of Dune: Part Two in cinemas, and all the buzz around giant sandworms got me wondering – how do they move around? I’ll admit, I haven’t actually seen the film yet (partly because I’ve been too busy watching videos of actual earthworms), and so I’m working with what … Continue reading Clayton Calculates: Sandworm locomotion

Clayton Calculates: Lava-water interactions in video games

Hello readers! This is an old post that I unearthed while tidying up the blog, so I have streamlined the structure and removed the spelling errors in order to share it once again. These calculations come from June 2023, and were originally tied to a post that discussed the properties of lava. At the time, … Continue reading Clayton Calculates: Lava-water interactions in video games

Clayton Calculates: The Death Mountain lava lake

Hello readers! After the success of my lava calculations last month, I have been inspired to devote an entire blog post to pulling apart the physical inaccuracies of fantasy worlds. It turns out that the water hydrants in Tears of the Kingdom are the least of its lava-based problems (if you missed it, see: Is … Continue reading Clayton Calculates: The Death Mountain lava lake