Hello readers! This is an old post that I unearthed while tidying up the blog, so I have streamlined the structure and removed the spelling errors in order to share it once again. These calculations come from June 2023, and were originally tied to a post that discussed the properties of lava. At the time, … Continue reading Clayton Calculates: Lava-water interactions in video games
Tag: tears of the kingdom
Clayton Calculates: The Death Mountain lava lake
Hello readers! After the success of my lava calculations last month, I have been inspired to devote an entire blog post to pulling apart the physical inaccuracies of fantasy worlds. It turns out that the water hydrants in Tears of the Kingdom are the least of its lava-based problems (if you missed it, see: Is … Continue reading Clayton Calculates: The Death Mountain lava lake
Game review: The Legend of Zelda: Tears of the Kingdom
Hello readers! I’m reviewing something different today. It isn’t a film, it isn’t science fiction, and it isn’t terrible. For those of you who aren’t familiar, The Legend of Zelda is a long-running series of video games focussed around exploring a fantasy world populated with logic puzzles, eccentric characters, and curiously adorable monsters. The latest … Continue reading Game review: The Legend of Zelda: Tears of the Kingdom
