Hello readers! Just some miscellaneous waffle from me this week. I’ve been doing a fair bit of book writing recently, but I don’t have much to say about it – nothing entertaining, anyway. From an outsider’s perspective, book writing must appear to be very mundane: just a figure staring at a screen, sometimes hammering out … Continue reading The perils of productivity simulators
Tag: video games
Clayton Calculates: Lava-water interactions in video games
Hello readers! This is an old post that I unearthed while tidying up the blog, so I have streamlined the structure and removed the spelling errors in order to share it once again. These calculations come from June 2023, and were originally tied to a post that discussed the properties of lava. At the time, … Continue reading Clayton Calculates: Lava-water interactions in video games
